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Sample Mini-Games

Welcome to Mo'Minis Sample Mini-Games Section

This game collection is made up of small games of varying genres that can be used as starting points for games of each genre. Complimenting the Video Tutorials, the sample games were created in order to assist new developers to learn about Mo'Minis Studio, its features and best practices.


Download Sample Mini-Games Package (1MB)

Whac-A-Mole

WhacAMole

"Whac-A-Mole" is an arcade redemption game.

A level with 5 holes. Each hole contains a mole. Moles pop up from their holes at random. Objective- Force the individual moles back into their holes by hitting them directly on the head with the hammer.


Demonstrated Functionality

:
  • Key property for comfortable room design
  • Instance property for dynamic hammer positioning

Ice Jumper

IceJumper

"Ice Jumper" is another one level arcade game.

A seal and "bouncers" are spread in the stage. Game starts by sending the seal flying into the sky. By timing jumps, player uses the bouncers- moving the seal forward. Objective- help the seal slide as far as possible.


Demonstrated Functionality

:
  • Infinite world with large tiled background
  • Exact collision detection for bouncing logic
  • Continuous score keeping
  • Infinite "Obstacle" generation


Indian Bubble

Bubble

"Indian Bubble" is a bubble based arcade game.

Objective- eliminate all jumping bubbles while making sure you are quick enough to dodge them on time.


Demonstrated Functionality

:
  • Bouncing ball with gravity
  • Game Object property usage for dynamic "splitting" of balls
  • Shooting character

Kill The Ducks

Ducks

"Kill the Ducks" is a bare-bone variation of the classic Shoot 'em up action game.

Objective- Guide your aim and shoot all evil ducks while leaving the good ones unharmed.



Demonstrated Functionality

:
  • Aim collision detection
  • Continuous generation of enemies on a timeline


Bricks

Bricks

"Bricks" is a basic clone of the classic "Breakout" arcade game.

The ball must not hit the ground so use the movable paddle to bounce the ball upward and back into play. Objective- Use the bouncing ball to destroy all the bricks on the screen.

Demonstrated Functionality

:
  • Constant speed bouncing ball
  • Object destruction upon collision
  • Advanced user controlled movement using acceleration, friction and max speed

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