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MoLoopz

MoLoopz

84.59999%
(5 ratings)
This is a remake of the classic Loopz game: Build loops as long as you can. Finished loops disappear from the table and you can use reclaimed space for even more loops. Place pieces wisely, plan ahead.
jerrytk

Created by: jerrytk
Added: 1/9/2009

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Comments
jerrytk

from jerrytk | on September 01, 2009, 04:26:59 pm

Maybe as the first step to multiplayer it would be great if scores were submitted
to some central server so that players could compare their scores to each other.
With 1063 you would currently rank quite high, I guess  Wink

Another update coming up:
- added "Game Over" animation as per your suggestion
- fixed stupid Star key bug, should be working OK now
omerp

from omerp | on August 25, 2009, 11:47:08 am

Wow I'm starting to not be totally awful. I just got a score of 1063 (not sure how many loops that is, but quite a bit). The new piece tweaking went a long way.

However, I got stuck due to placing a piece in the wrong rotation Sad Can't think of any way to help that problem.

An actual suggestion though - When the player loses, don't end the game immediately. Put up a message of some kind that he's out of lives and make him press fire to submit the score.
tzachh

from tzachh | on August 23, 2009, 12:56:37 am

Good tweaks, the game is far more playable now (I finally managed to get more than one loop before losing:)). Like omerp already said, the size of the grid can get quite frustrating considering the size of some of the larger shapes.

Keep up the good work
jerrytk

from jerrytk | on August 21, 2009, 05:26:14 pm

Oh, that was my misunderstanding. Nevermind, just updated again  Smiley

Changes:
- bomb should behave OK now
- further small piece probability tweaking
- Star key trades one life for a new piece

Enjoy!  Wink
omerp

from omerp | on August 21, 2009, 09:53:32 am

I meant that you should be able to use your lives as a way to switch pieces, not to lose score for it. My high score is generally like 130 or something Smiley The button would basically be equivalent to timeout, but you wouldn't have to wait.

Bomb definitely doesn't work well - It only worked the first time for me.

Also, about difficulty adjustments - Increasing the board size could be another way to make it easier.
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