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Mo'Minis
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« on: November 10, 2009, 09:58:40 pm » |
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tubblis was created by andresbenjumea. Check the game here.In this game you must avoid the pipes moving down rails. You must resize your own pipe to cross through the pipes or move it to another rail. If you want to get high scores you must cross through the pipes with the same colour consecutively, but maybe you find a lot of burning pipes... This game requires skill, strategy and intuition.
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tzachh
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« Reply #1 on: November 10, 2009, 11:04:25 pm » |
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Have just been playing for a few mins, but I have to say that it made a very good first impression for me...
Challenging
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Tzach Hadar Mo'Minis
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tzachh
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« Reply #2 on: November 11, 2009, 10:25:17 am » |
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Hi,
I've a got a suggestion for improvement. I think the game would look visually cleaner if you were to create the pipes above the screen instead of within the visual area. Currently, it looks like the pipes suddenly appear out of nowhere.
and like "omerp" always says:
"Don't forget you can update the game by just updating the version number in the properties tab of your MOM file" and publishing it again.
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Tzach Hadar Mo'Minis
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andresbenjumea
Newbie

Posts: 17
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« Reply #3 on: November 11, 2009, 01:03:51 pm » |
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Hello tzachh I have understood that you'd like to change the position of the objects when they are created, the Y coordinate should be lower, isn't it?
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tzachh
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« Reply #4 on: November 11, 2009, 02:29:01 pm » |
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Exactly
I assume you create the pipes at Y position 0 (correct me if I'm wrong).
Instead you could create them at "-self.Height". This will make them appear right above the top visible screen position.
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Tzach Hadar Mo'Minis
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andresbenjumea
Newbie

Posts: 17
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« Reply #5 on: November 11, 2009, 03:57:01 pm » |
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Well I've got an idea to resolve that issue... maybe i need to design a pipe creator or a similar object in the top of the rail sprite. I'm thinking about it. I need a few days to update the game. Thanks.
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tzachh
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« Reply #6 on: November 11, 2009, 07:03:36 pm » |
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Great, waiting for the next version 
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Tzach Hadar Mo'Minis
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andresbenjumea
Newbie

Posts: 17
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« Reply #7 on: November 16, 2009, 02:01:34 pm » |
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Well, I've made some changes. Firstly i made a pipe constructor below the score board, but the space was very reduced -level 3 was imposible-. Then i decided to make it as you see, i think it's a good solution.
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eyalr
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« Reply #8 on: December 19, 2009, 05:09:26 pm » |
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Hi,
I;ve just re-checked your game after reading you post regarding the translation to spanish, and I have to say that i became quite addicted. I think that other than a few more tweaks required in the game play, the game is very well balanced and fun to play.
Did you consider making another game, and submitting them both to the current GameCast #2 contest?
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Eyal Rabinovich Mo'Minis
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andresbenjumea
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Posts: 17
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« Reply #9 on: December 21, 2009, 04:32:52 pm » |
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Hello eyalr Glad to read your words... I want to make a game for the next contest. I have a good idea now, but it will take too long -several months-. So i'm thinking in another good idea that requires less time to participate in the contest. Bye!
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jazzuo
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« Reply #10 on: February 07, 2010, 12:54:09 am » |
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ok i dont know if it is bug or the rule, but the fact that i die when i jump from one pipe to other when there is something (even a diamond) frustrates me a lot. I think it would be better to die only by obstacles that crash you on a ple you are currently at. And if you wont to change the pipe to ocupied pipe you should just stay and not be able to jump rether then jump and die.
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andresbenjumea
Newbie

Posts: 17
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« Reply #11 on: February 07, 2010, 03:08:40 am » |
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It's a rule. The player is free to move from a rail to another one. I think it's more exciting with this rule, but it's only my opinion. I'm thinking to improve the game with cross-shaped pipes, water drops, pipes connecting two rails, etc... The cross-shaped pipes will block two or three rails and the pipe connecting two rails will move your pipe to the another rail automatically... But I need time to do it, and I'm very very busy & stressed now. Chao!
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andresbenjumea
Newbie

Posts: 17
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« Reply #12 on: February 20, 2010, 06:52:41 pm » |
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This release adds new shapes, rules, etc. I hope you all enjoy this "new" game. I must improve Tommon with my new ideas. I think Tommon can be improved so much.
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