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Author Topic: Parking (By jerrytk)  (Read 2716 times)
Mo'Minis
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« on: August 08, 2009, 11:46:19 am »

Parking was created by jerrytk. Check the game here.

The Parking game was inspired by the famous Rush Hour puzzle. You can enjoy full 40 levels of mindtwisting fun.
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omerp
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« Reply #1 on: August 10, 2009, 12:50:51 pm »

Nice! I love Rush Hour! :)

Nitpicking: A level selection room would really help, as well as key occurring events so that you can hold the key down to move the cars multiple spots. Maybe have the red car start moving outside automatically once the way is clear (takes a while to implement) or once it's part of the way through?
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Omer Pockard
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« Reply #2 on: August 10, 2009, 02:21:48 pm »

Hi Omer,

thanks for all the feedback!  Smiley

If I made an updated version of the game and published that, will it also
get updated in games catalog or will it create a new game of the same name?

Jerry
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omerp
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« Reply #3 on: August 10, 2009, 04:38:21 pm »

If you update the version number (located in the MOM Properties next to the game name) and use the same game name, then it will overwrite the previous file in the catalog, assuming you're using the same username to submit.
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Omer Pockard
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« Reply #4 on: August 11, 2009, 04:23:12 pm »

OK, updated! Hopefully you'll like it more  Smiley

Jerry
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omerp
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« Reply #5 on: August 12, 2009, 10:21:42 am »

 Smiley Smiley Smiley

One last thing: You should have a Key Pressed and a Key Down event. At the moment, if I do a single short tap to move once, it sometimes won't register.
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Omer Pockard
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« Reply #6 on: August 12, 2009, 11:20:46 pm »

OK, updated again!

Eventually I will maybe even learn how to use the Studio correctly...  Wink
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tzachh
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« Reply #7 on: August 23, 2009, 01:20:35 am »

Great puzzle and a good number of levels.
I suggestion I can make is to add a steps counter and maybe have the minimal number of steps required to solve a level displayed at the bottom. This way the player has something to aim for (In addition to simply getting the car to come out).

We plan to add support for persistent variables in a future version which could be useful to store the achievements of the player.
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Tzach Hadar
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« Reply #8 on: August 23, 2009, 10:29:23 pm »

Hi Tzach!

Thanks for all the valuable feedback on both my games. I will
certainly consider more changes based on that. I have
only narrow view on those games and any feedback helps
me to see them from player's point of view.

Persistent storage would really help. Maybe also adding
ROOM_NUMBER global variable would simplify a lot of code
in this case.
But actually quite a lot can be done with current version
of the Studio, it just requires a bit of thinking "outside of the box".
I am still discovering new ways to reach my desired result.

Unfortunately I am currently leaving for one week vacation but
I'll get back to "work" as soon as I am home again. (Well, it is not
exactly "work", I would rather call it "fun"  Smiley )

Regards,

Jerry
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tzachh
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« Reply #9 on: August 24, 2009, 11:08:44 am »

Why unfortunately?

everyone needs a vacation,
enjoy

(You'll need the strength to create many more cool games  Wink )
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Tzach Hadar
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« Reply #10 on: September 08, 2009, 11:56:21 pm »

Small (and long overdue) update:
- added moves/steps counter and minimum required moves info as per Tzach's suggestion
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tiesykiller
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« Reply #11 on: February 22, 2010, 06:26:07 pm »

can you send me download link?
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jerrytk
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« Reply #12 on: February 23, 2010, 12:55:20 am »

Hi tiesykiller,
I am sorry, this game is currently not available for download
in its source form (.MOM). I do not have any information
regarding its availability in a playable format (.JAR).
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jerrytk
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« Reply #13 on: May 11, 2010, 02:20:17 pm »

Updated:
- now stores last played level, you can continue playing from where you left off the last time
- various graphics improvements
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